![]() Unlockable skills add stat increases and new combination moves to players' tactical options. You can quickly switch between two primary weapons, use a shield as both protection and a weapon, and parry or gracefully dodge incoming attacks. The action's focused on melee combat, with players using weapons such as great swords and hammers to attack squads of aggressive monsters blocking their paths. Players take on the role of a fighter once defeated by Macros who dons dazzling sets of armor before heading out into the world to do battle with the villain's minions, the bosses that control them, and eventually the would-be god himself. As for the PS5’s DualSense controller, expect a heightened sense of immersion with subtle rumble effects such as the throttle-like shaking that comes from charging one of Godfall’s Weapon Technique.GODFALL drops players into a brightly colored fantasy world on the verge of being overwhelmed by the forces of Macros, a power-mad warrior with aspirations of godhood. Raw visual fidelity and stable framerate aside, the intriguing design of Valorplates and the different enemy factions is worth noting, each realm having its own visual flare and elemental motifs. To end on a high note, Godfall’s future fantasy fusion looks spectacular. Teaming up by inviting friends, Godfall definitely felt more alive but at the same time more chaotic. It’s a confounding design choice, because co-op adds something to the experience. Despite requiring an constant online connection, there’s no matchmaking whatsoever with PS5-PC crossplay also being absent. ![]() Persevering through to the endgame gives you some more interesting options, though it’s likely most players will succumb to fatigue long before they can get stuck into this content.Īlthough Godfall has the trappings of a live service game akin to Destiny or The Division, it’s presented as a solo experience. A number of key quests will require you to gather Sigils, repeating older missions in what can only be described as lazy filler. Godfall doesn’t just let you blitz through the game’s main story to reach the endgame. Although fairly big, you’ll feel yourself trudging through the same maze-like stretches over and over again. These all take place within the same three areas – the Earth, Water, and Air realms. From the game’s hubworld you will launch into smaller hunt-style missions as well as more story-focused quests. Elemental damage and ailments such as shock, curse, or poison are hardly noticeable.Īs previously alluded to, what really brings Godfall down is how this “looter slasher” RPG is structured. Although the stat numbers go up, you never truly get a sense of how powerful they are. The same can be said of Godfall’s legendary tier loot. Sadly, they’re not that much different in terms of gameplay, offering small passive perks and their own “Archon Fury” ability. Between missions you’ll sift through a ton of loot, salvaging waste while enhancing and upgrading those weapons and items that take your fancy at Zenun’s Forge.Įach Valorplate design looks excellent, all of them lined in a circle around your base of operations like a fantasy Batcave. This is done by unlocking new Valorplates – hulking suits of shiny armour – and slotting the best gear possible into your loadout. ![]() You’ll quickly realise that your ultimate goal isn’t really to vanquish Macros, it’s to sculpt the best Godfall loadout you can. Although fairly basic at first, by the time you hit level 50 you’ll have an arsenal of advanced moves you can unleash to dominate your foes. The further you push into the game and fill out Godfall’s skill tree, the more battle tactics become available. There’s a heft to each combat action which, when combined with Godfall’s third person camera, creates a combat system that demands more than mindless button bashing. Enemies bite back, however, and you’ll soon find that evading and parrying their colour-coded blows is just as important as unleashing your own onslaught. You have light and heavy attacks at your disposal with each of the five weapon classes given their own combos and movesets. ![]() As you explore each of Godfall’s three realms you’ll encounter enemy patrols as well as bounty targets, and larger bosses. This is a combat heavy game and one that straddles the line between basic hack ‘n’ slash and something a little more refined. Those comparisons to God of War are mainly present in how Godfall plays.
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